![]() In Oceanic Future we add Orichalum into that no-trade mix, and likely we’ll see a similar trend in Virtual Future (and beyond). This changes in Arctic Future, where we see the pattern broken and the introduction of a new good that you cannot trade for, Promethium. □įor the most part, you’re going to need goods from the two or three previous and current era for each era you’re working on. Since the game is ever-updating, please be mindful of what this particular article is current to. If you’re the latter of these two people, then this is definitely the information you’ve been looking for. Others like to plan ahead, trying to make sure they have the goods they need in advance before they embark on a journey into a new era. Some players will wing it, getting what they need, as they need it. Goods wise it's just as bad - 10 goods per day = only 0.5 goods per tile.Ĭompare that to a Sleigh Builder which is 15 goods/day in a tiny 2x3 footprint, giving it an actual production rate of 2.5 goods/tile.As you advance through the ages, ever improving and growing your city, you also require more and more goods, of a greater and greater variety. Ie: Gondola Market is absolute garbage as it's a 4x5 that produces only 3fps per day, which equals just 0.15 fps/square - among the worst in the entire game! as for whether or not the various event buildings are worth it or not, just do the math. Shrunken WW's in a diamond farm are heavenly. )Įverything else is either cosmetic, or a total and complete dumpster fire.ģ. (ie: if you don't ever fight, AO's main bonus is useless, while Cape becomes the much more efficient fp producer. eventually maybe AO/Kraken once you have extra space. Your GB's fall into a few main categories:ī) Military GB = Zeus+Achen+Castel, TerracottaĬ) Secondary boosts = Hemeji, ToR. Even premium buildings are hot garbage and not worth ever placing.Ģ.
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